Home / Forum / CG NEWS /

 새로운 CG Skills, Programs, Image 관련 News 게시판입니다. 관심있는 분야의 News 검색을 위해 Tag와 Search 기능을 제공합니다. RSS로 업데이트되는 News를 확인하세요.

Corona Renderer 2 for 3ds Max (Release Candidate 4) is out now!
459 Views,   0 Replies,   Lastest reply : 2018. 06. 22 09:14:46  
SKY  2018/06/22 09:14:46

Corona Renderer 2 for 3ds Max (Release Candidate 4) is out now!

via. Corona Render forum


코로나 렌더2의 RC버전이 update되었네요..

무료로 받아서 사용하실 분들은 아래 링크를 참고하세요.

Everyone with an active FairSaaS or Box with Subscription license has access, and the download is in the usual location:

A Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real world testing. The final release is getting very close now; we expect this to be the last RC, so do please test as much as possible.

Here are the changes in RC 4 since RC 3:

- LightMtl no longer allows negative intensity
- Right-click menu in include / exclude lists (e.g. CoronaLight) has been expanded with "Select objects in scene" and "Add objects to scene selection" options
- Fixed issue with rotated CoronaBitmap and environment mapping
- CoronaCamera, added Anisotropy factor to bokeh effects
- CoronaCamera, fixed automatic tilt not working correctly in animations
- Slightly reworked the Material Overrides UI

- CoronaVolumeGrid
  - Fixed rendering artifacts when the step size was too low
  - Fixed step size being incorrectly internally interpreted as specific in voxels instead of scene units
  - Absorption map now tints the volume color, instead of selecting which color will be absorbed (to be consistent with other absorption controls)
  - Cell counts in status window now contain thousands separators, and are shortened for large values for better readability
  - Fixed crash when rendering a CVolumeGrid with no grid files loaded
  - Fixed OpenVDB files not being sent to slaves when using Backburner
  - Emission / absorption / scattering Tint color is now disabled and not taken into account when a map is set
  - Stats box moved to a separate roll out
  - Fixed absorption to really repsesent what is basically a color tint of the volume
  - Fixed channels being reset to their autodetected values when reloading an OpenVDB file
  - Grid mapping dialog "reset" button now resets to defaults and not to the state before the dialog was opened

- Material Library
  - Renamed some of the new materials to have more descriptive names
  - Previews are now rendered in a bigger resolution (1024 x 1024)
  - The category "Foilage" has been reanmed to "Nature" to better describe the contents. Note that any Foilage materials previously set as Favorites will be rest due to this change

- CScatter
  - Fixed  bug causing different scattering (moved/missing instances in some  cases) on Intel CPUs vs. on AMD Threadripper/Ryzen CPUs. In rare cases  some instances may be scattered a bit differently.
  - Fixed the Scatter Lister to avoid Maxscript errors with the new Corona Scatter parameters
  - Improved tooltips.

Please post all bug reports, questions, etc. on the main Daily builds version 2 thread at

IP. 14.49.255.XXX
Forum Guide
도움이 된 댓글을 'Correct Answer'로 채택해 주세요.

게시물 작성전에 검색기능을 이용해 보세요.

가장 최근에 작성하거나 최신 댓글이 달린 순서대로 보여집니다.

불필요한 비공개 설정은 피해주세요.
회원간의 정보 공유를 지향합니다.

좋은 게시글에는 댓글로 감사한 마음을 표현해 보세요.
My Posts

realflow   max2019   vfx   AfterEffect   artist   fx   3dsmax2014   zbrush   exr   hdr   3D   adobe   grass   joycg   gpu   texture   fumeFX   autodesk   itoosoft   mentalray  

Top Participants
Term of Use   |   Online Privacy Policy   |   JOYCG News   |   Contact Us