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Corona Renderer 2 for 3ds Max (Release Candidate 1) is out now!
668 Views,   0 Replies,   Lastest reply : 2018. 06. 05 15:17:58  
SKY  2018/06/05 15:17:58

Corona Renderer 2 for 3ds Max (Release Candidate 1) is out now!

Corona render는 2.0을 정식 발표하기 앞서 RC1버전을 발표했습니다.
더 빨라지고 사실적인 표현이 가능한 Corona Render 2를 먼저 만나 볼 수 있겠네요..
무료 사용버전을 통해서 사용해 보세요.



Everyone with an active FairSaaS or Box with Subscription license has access, and the download is in the usual location

A Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real world testing!

Here's just some of the new items in Corona Renderer 2:

  • Heterogeneous media support (new 3D mode for CoronaVolume material; Phoenix FD, FumeFX support; CoronaVolumeGrid for OpenVDB support)
  • Render VRayMtl and VRayLight without conversion (even if V-Ray is not installed!)
  • Corona Official Toolbar added
  • Around 150 new materials in the Material Library, including hair; where appropriate, materials now use Real World Scale or CoronaTriplanar mapping
  • Improved Denoising of Bump maps (they will not lose as much detail)
  • Center Bias and Vignetting added for CoronaCamera Bokeh effects
  • IR no longer starts with full render resolution when first run.
  • Memory improvements - Decreased memory consumption of all scenes by 5-15%; Motion Blur requires significantly less memory; and more
  • Rendering speedups - Significantly faster rendering of Shadow Catcher in "For Compositing" mode; parsing of Motion Blur is now faster
  • MANY bug fixes, UI improvements, and general improvements!


  • The Legacy version has been removed from the installer. All CPUs supporting SSE 4.1 are still supported, see a list of those CPUs at
  • Max 2012 is no longer supported
  • We recommend downloading the material library from the dropbox location, and placing it beside the installer before running the install (though you can run the installer and let it download the material library, if you choose)


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